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For teens 13 to 18 and the families who guide them

The thinking layer beside your curriculum.

Keep the math, reading and science you already use. Yia | Socratic adds what most programs skip: judgment.

minutes a mission
20
decisions, each with a cost
3
thinking skills you can see
6

How it works

Decide. Defend. Grow.

In 20-minute missions, your teen makes real decisions, defends them in writing, and grows six thinking skills you can see.

  1. Step 1

    Make decisions.

    Each mission drops your teen into a real situation, from the fall of Rome to running a food truck. Three decisions, each with a real cost. A tutor asks questions. It never hands over the answer.

  2. Step 2

    Defend them.

    They finish by writing a short defense: what they decided and why, the biggest risk, and what the other side would say. Their words, never rewritten.

  3. Step 3

    See growth.

    Every defense is scored on six skills, in plain words. You see the trend week to week, a short summary every weekend, and a record of work you can export any time.

Try it

Step into the Fall of Rome.

A few minutes, right here. This preview has no AI and saves nothing. In a real mission, the tutor responds to what your teen actually writes.

Sample mission: The Fall of Rome

Preview · no AI · nothing is saved

About 20 minutes

Rome, 250 CE. For centuries, conquest paid for the empire: new land, new treasure, new taxes. Now expansion has stopped, but the frontier is as long as ever and the army still has to be paid. You advise the emperor. Three choices are in front of you, years apart. Each one fixes something. Each one costs something.

See all 9 missions, try a real one free or get the free parent guide

What grows

Six skills, in plain words.

Each is scored from 1 (starting) to 4 (strong). Here is what strong looks like.

  • Weighing trade-offs

    Names what is gained and lost for each option and chooses on purpose.

  • Using evidence

    Backs each claim with a specific fact from the simulation.

  • Seeing ripple effects

    Traces second- and third-order effects through the system.

  • Judging risk

    Names likely and severe risks and how to reduce them.

  • Making a clear argument

    A clear claim, reasons, and an answer to the best counter-argument.

  • Seeing other sides

    Explains how other players see it and predicts their moves.

What it looks like

Questions, not answers.

Written for this page as examples. They are not from a real student.

Sample · A tutor exchange

Student

I'd cut the border troops. It saves the most money right away.

Tutor

You picked the fastest savings. Raiders watch the border too. What do you think they do when the garrisons thin out, and what does that cost you next year?

Sample · A parent's weekly summary

Maya finished 3 missions this week, about 55 minutes in all. She ran a food truck through a slow winter and decided whether Apollo 13's crew should power down early.

A skill that grew: judging risk. She named what could go wrong and how likely it was, not just that it might.

Ask at dinner

  1. Why did you keep the truck's prices the same?
  2. What would you have cut first on Apollo 13?
  3. Have you ever saved money now and paid more later?
Sample · A defense in the portfolio

“I chose to mint an honest coin even though it costs silver we barely have. The cheap fixes kept making the next problem bigger. The biggest risk is the army deserting before trust in the coin comes back. A general would say I'm choosing pride over paying his men, and he'd be partly right...”

Weighing trade-offs 3 · Seeing ripple effects 4 · Seeing other sides 3

Pricing

Simple, per student.

Annual plans are shown first.

One student

$888 a year

or $88 a month

Two or more students

$688 a year, per student

or $68 a month, per student

Billing is not live yet.

Guardrails

You stay the guide.

  • Not a replacement.

    It sits beside your core curriculum. It does not teach math, reading or science lessons.

  • The tutor never gives the answer.

    It asks the next question, so the thinking stays your teen's.

  • You stay the guide.

    You set the weekly goal, read their defenses, and see growth in plain words.

  • Your record, your call.

    Tutor chats are deleted after 30 days. The record of work stays until you delete it, and exports in one click.

Questions

Good questions.

Does it replace our curriculum?

No. It sits beside the math, reading and science you already use. It adds judgment: making decisions, weighing costs and defending a position in writing.

Who is it for?

Teens 13 to 18 and the families who guide them, including homeschool families. We sell to families only, not schools.

Will the tutor give my teen the answers?

No. The tutor asks the next question instead, so the thinking stays your teen's. If they're stuck, it offers a narrower question, a simpler example, or where to look.

How long is a mission?

About 20 minutes: a short setup, three decisions, and a written defense.

What do parents see?

You set the weekly goal, read their defenses, and see growth on six skills in plain words. A short summary arrives each weekend, and the record of work exports in one click.

How much does it cost?

One student is $888 a year or $88 a month. When a family has more than one student, each student is $688 a year or $68 a month.

What happens to my teen's data?

Tutor chats are deleted after 30 days. The record of work (missions, minutes, scores and portfolio) stays until you delete it. Student pages are private and never shown to search engines.

Is it accredited?

No. It keeps a record of work, not accredited credit. Families decide how to count the logged hours.

Teach them to think for themselves.